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  • Micosoft's DirectX SDK examples are literally garbage code. 200+ line functions, 30+ global variables, unnamed constants, over 90% badly written C that is supposed to be C++, tons of macros - all of these in each example! How are we supposed to learn from this?
  • Chunks of Bytecode · Crafting Interpreters
  • New 3.1.1 version of wxWidgets, free and open source library for creating native GUI applications, released
  • Maybe you don't need Rust and WASM to speed up your JS
  • Rust things I miss in C
  • Emacs Module in Rust
  • Avalonia Beta 1 Released! A cross platform XAML UI Framework
  • 20 Types of Software Engineers (ft. the Rockstar Engineer)
  • Hosting provider's code tutorial contains SQL Injection vulnerabilities (and they know it)
  • How Sharding Works – Jeeyoung Kim – Medium
  • What is a JSON Web Token? // Rob McLarty
  • Some are more equal than others: abusing IntegerCache to make Java say 2+2=5
  • Getting Started With AWK
  • Building a Java aimbot to play Desert Golfing
  • What's New in Bootstrap 4 Web Development Framework
  • How we classify and measure tech debt in GOV.UK
  • A Re-Introduction to Ionic (Ionic 4+, PWAs, Stencil, Capacitor and Electron)
  • Ruby on Rails – immediate mail delivery in development
  • 5 things I learnt from solving 100+ hackerrank algorithms – CodeKraft
  • SPA, or not SPA, that is the question! — The Journal Blog
  • Qt binding for Go (Golang) aims get Go's compile speed again.
  • Moving a large and old codebase to Python3
  • How Timers Work: Explanation of Hashed Hierarchical Timing Wheels
  • Books I had to read to develop a game engine
  • Single File 3D Platformer Written In C Inside
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